Diseases
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Diseases are temporary negative effects inflicted upon the player. While they can be cured through special cards and events, they will tell you have many rooms are left to clear before they expire. Under special circumstances, like diseases gained from the Toxic God, their effects will be "permanent" and last the entire run.
Severity
All diseases can scale in their severity, determining how detrimental the negative affects are.
Disease Table
Name | Image | Effect | Added |
---|---|---|---|
Brain Fog | ![]() |
Thoughts blurry, reducing XP gain by 10%. | Demo |
Burning Alive | ![]() |
That sucks, taking damage if still for longer than 4.50 seconds. | Demo |
Criminally Insane | ![]() |
Wanted, giving a 20% chance to spawn a Cop. | Demo |
Emotionally Dull | ![]() |
Could NOT care less, reducing healing by 40% | Demo |
External Trauma | ![]() |
Blood everywhere, taking damage if you move for 2.85 seconds. | Demo |
Hamstrung | ![]() |
Your hams are chafed, reducing SPD by 20%. | Demo |
Noodle Arm | ![]() |
Your arms feel like jelly, reducing ATK scaling by 10%. | Demo |
Pica | ![]() |
Really hungry, 10% chance to eat pickups instead. | Demo |
The Shakes | ![]() |
Internal stiffenator is off-kilter, reducing ACC by 10 | Demo |
The Sickness | ![]() |
Blood's gone bad, taking 1 damage at the end of every room. | Demo |
Tinnitus | Tinnitus | Painful sounds, spawning musical note every 4 seconds. | Demo |
Klutziness | ![]() |
Inner ear compromised, 10% chance on getting hit to be stunned. | Demo |
Categories:
- Stubs
- Pages with broken file links
- Diseases