Status Effects
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Status effects are a game mechanic in Schism. There are 6 status effects in the game (as of update 0.1.3) that can be inflicted upon enemies.
Status Effects
BLEED, POISON and BURN cause damage over time and have certain traits that differ between them. Charm, Confusion and Stun do not damage enemies directly, but can be used to gain the advantage in combat rooms.
Name | Effects | Scaling | Added |
---|---|---|---|
BLEED | Chance for attacks to cause bleeding Bleeding stops after a set amount of ticks |
+BLEED% increases damage dealt per tick BLEED damage scales off player and weapon damage Chance for attacks to cause BLEED scales with LCK |
Demo |
POISON | Chance for attacks to apply poison Poison lasts forever and stacks infinitely, but ticks slowly |
+POISON increases amount of poison applied, for every attack that applies poison Chance for attacks to apply POISON scales with LCK |
Demo |
BURN | Chance for attacks to cause burning Burning stops after a set amount of ticks |
+BURNx increases burning damage every tick BURNx multiplies with INT Chance for attacks to cause BURN scales with LCK |
Demo |
Charm | Charmed enemies attack other enemies in the room Attacks are colored white and do not harm the player Charm stops after a duration |
Only scales with INT in certain scenarios | Demo |
Confusion | Confused enemies move and attack in random directions Attacks from enemies can harm and kill other enemies, including contact damage Confusion stops after a duration |
Only scales with INT in certain scenarios | Demo |
Stun | Stunned enemies cannot move or attack for a short time The player can be stunned in some cases and cannot act while stunned Stun stops after a very short duration |
Only scales with INT in certain scenarios | Demo |