User:HalvedDead/Sandbox

From Schism Wiki
Jump to navigation Jump to search

Stat Randomization

After every floor transition, the game performs a series of RNG calculations to determine where the player's stat points are allocated. There are three 'styles' of stat randomization that the game can choose from, the consequences of which can vary wildly. It is recommended that the player takes courses of action to ensure that the worst case scenarios can still be outmaneuvered to secure a victory.

Style 1

Style 1 randomization




This style of randomization is the most common, occuring 50% of the time. The game rounds up the total amount of stat points that the player has (excluding temporary points from Mutate Psy), then redistributes them randomly, which tends to average out across the 8 main stats.

Style 1 is the least detrimental and will most often result in a well-balanced graph of stats.



Style 2

Style 2 randomization




This style of randomization is uncommon, occuring 33.33% of the time. The game rounds up the stat points of the player, then randomly selects three stats to redistribute the points into. The stat points being distributed only into three stats at a time can result in strange fluctuations in player strength during combat, and the amount of resources that can be collected.

Style 2 is more unpredictable than Style 1, but is not considered to be dangerous or wholly detrimental to the state of the run.



Style 3

Style 3 randomization




This style of randomization is rare, occuring only 16.66% of the time. The game rounds up the stat points of the player, then randomly selects a single main stat to allocate the entire reserve of points into. This culminates into extreme cases where the player is unusually strong in a particular stat, but is also very weak in the rest, which can result in bizarre playstyles emerging for the duration of the floor.

Style 3 is much more unpredictable than Style 1 and 2, and can potentially put the player in severe risk without preparation.



There are multiple strategies that the player can use, such as picking up weapons with Stat Grip weapon mods, or by correctly timing favor level ups to receive Designer Genome relics and thus circumvent the stat randomization altogether.