'Arachnidplace' Record

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GIF of Arachnidplace auras
The 'Arachnidplace' Record auras at 0 INT.

The 'Arachnidplace' Record is a relic in Schism. It is 1 out of the 11 'record' relics in the game that have a theme of adding powerful modifiers to player's attacks. The associated god for this relic is Champ, and it may be granted as a relic reward every 3 favor levels.

This relic adds damaging auras around all bullets, melee slashes and other projectiles created by the player. The aura always deals damage equal to 25% of the player's ATK, and ticks every 0.5 seconds while an enemy remains in its area of effect. With increased radius from a higher INT stat, they can reliably hit the same target multiple times.

Scaling

Every point of INT slightly increases the size of the auras. This is capped at 27 INT, at which point the auras cannot become any bigger.
The final image has the Prisoner included for scale.

INT 0 1 5 10 27 (Cap)
Aura Size Arachnidplace AuraSize0.png Arachnidplace AuraSize1.png Arachnidplace AuraSize5.png Arachnidplace AuraSize10.png Arachnidplace AuraSize27.png

In-game images edited for clarity.

Synergies & Interactions

+ Positive, = Neutral, - Negative

Relics

  • + Crowley Kris: Damage from auras still count as hitting something even if the center projectile misses. This greatly reduces the odds for the Crowley Kris to deal self-damage to the player.
  • + Gold Psy: Auras will briefly flash on top of all enemies after using Gold Psy. Close groups of enemies can be finished off by their own auras; this is amplified if they are also nearby decorative pots, which are also affected by the synergy.
  • + 'Gyrocopter over the Desert' Record: With very high INT and RNG stats, the player can concentrate a single very large and strong aura in one place using multiple projectiles at once.
  • + 'Stay in Radiance' Record: Auras still appear along the trajectory of the instant projectiles.
  • = 'Bright Side of the Sun' Record: Damage dealt by the auras will also trigger explosions, greatly increasing total damage output. However, this also escalates the risk of self-damage.
  • = Invoker Wand: Hits from an aura surrounding a blue star projectile will not cost MP, but they will not deal extra damage either.
  • = Sight Spotter: No effect. Aura damage is neither increased nor reduced, regardless of range.

Weapons

  • + Orrery Cannon: The projectiles from this weapon rotate around the player for a very long time, greatly increasing the amount of opportunities for the auras to deal damage. Unfortunately, projectiles fired before entering another room will not keep their auras.
  • = Bubble Gun: Bubbles will create auras while in mid-air, but the effect will dissipate once they settle into floating bubble projectiles.
  • = Caltrough: Spikes will create auras while in mid-air, but the effect will dissipate once they settle into floor hazards.
  • = Midbow: The aura will always do 25% damage, regardless of the arrow's charge. At max charge, arrows will fly at such a speed that the auras will not have enough time to register nearby enemies, and as such will often deal no damage.

Gods

  • + Toxic: Auras can increase the total number of 'hits' that the player can deal to enemies, which increases opportunities for the +POISON from favor and god relics to activate.

Cards

  • = Rid of this World: The auras will not consume the instant kill charge; the player must still hit an enemy with the actual projectile for an instant kill.

Misc

  • + Instant weapons: Auras still appear along the trajectory of the instant projectiles. Instant weapons include the Thunder Clap and Tesla Rifle.
  • + Status Effects: Each hit from an aura has its own chance to inflict status effects, depending on the relics and weapon mods that the player has.
  • = Explosive weapons: Damage dealt by the auras will also trigger explosions, greatly increasing total damage output. However, this also escalates the risk of self-damage. Explosive weapons include the Propel-X and Chaser-X.
  • = Melee weapons: Melee weapons only generate a single aura at the base of their slash. This is detrimental, as the player needs to be very close to enemies for the aura to deal damage. However, this does not make melee weapons directly worse off after picking up the relic.

Tips

  • Different weapons will react in unique ways depending on their attacks and projectiles. Experiment and find which weapons work better than others, or read the above list of synergies & interactions for more details.

Notes

  • At base radius size, the aura can still damage enemies more than once in some cases.
  • After hitting an enemy, or dissolving after reaching their RNG limit, the auras from player projectiles will remain for a short time. This can further increase damage output.
  • The bright auras created by this relic have the purely visual effect of making the floor tiles in the room much more visible. Features such as glass panes on the floor are more obvious this way.

Trivia

  • Record names in Schism are references to real life music albums, using synonyms and antonyms to playfully conceal the true name of the record. For the 'Arachnidplace' Record, the referenced album is Spiderland by the band Slint, released in 1991.

Gallery

Update history

January 15th, 2024 (Update 0.1.4)

-fixed relic "Arachnidplace" aura not doing damage (thanks HalvedDead)